I have worked with
I lead and facilitate teams in high concept and high stake digital innovation projects for beneficiaries in the corporate, education and creative sector. My approach is multidisciplinary, hands-on, human-centered and story-based with keen insight into tech/web and the global digital native millennial consumer culture. Im passionate about co-creating multi-stakeholder value by reframing and transforming limiting narratives that block teams, brands and ideas from living up to their full potential.
I work at the intersection of storytelling, cultural change and technology:
Leading & Facilitating Digital Prototype Development Teams
digital prototype development & creative pitch management
leading teams through creative processes
implementing transformative practices that leverage cultural shifts in teams
User Journey Design & Brand Storytelling
development, production and direction of content suited to today’s media convergence
engaging narrative formats fitted to media consumption of digital natives
brand story and edutainment concepts for multi-touchpoint user journeys
Immersive Games & Game-Based Learning
original idea development & producer for online games & interactive edutainment
experience in AAA Game Development: Virtual Camera Scripting & Motion Capture
concept consulting for Neurofeedback Games & Oculus Rift VR
Human-Centred Digital Interaction Design
consultancy, concept creation and project management for multi-platform solutions
interaction design for flow states that accommodate concentration and learning
implementation of human-centred gamification strategies for web and neurofeedback
PROJECTS & CLIENTS
"follow your bliss & blisters"
transmedia platform for synergistic innovation
Our species has a closing window of opportunity to shift towards a sustainable presence on this planet. If the we fail to course-correct by 2030 we are destined for run-away global warming with disastrous wild-card effects on weather and therefore agriculture, economy and migration
The purpose of ProjectSynergise! is to design and build a transmedia platform that supports the co-creation of regenerative inclusive business models that will guide us in making crucial course corrections.
ProjectSynergise! takes places throughout diverse types of media and occasions: Our offering in 2017 includes Live Events & Seminars, Books, Documentary-Film Clips and Social Media outreach on facebook.
visit the website for more information:
360° of Empathy
Innovation hub SEMINAR
for robert bosch foundation
The 360° of Empathy Innovation Hub for the Robert Bosch Foundation was held in Paretz, Germany from Friday 31.3 to Sunday 2.4.2017.
It united an interdisciplinary team of stakeholders (decision makers, artists, educators, psychologists, producers, teenagers, etc.) to pause in their doing for a weekend and think about one of the most pressing political issues today:
What does information and education need to look like in times of disruptive change? Is learning on a cognitive level still adequate in postfactic, highly subjective environments? How can technology and experience-based learning (VR, 360° video, role play) help cultivate empathy & compassion to prevent hate speech in digital enviroments?
visit the website for more information:
Enabling Corporate Structures to innovate
I have codeveloped an organisational prototype that allows large cooperations to collaborate with freelancers on interdisciplinary innovation projects.
It's design is based on integral principles - such as creating a coherent we space and bringing diverse types and skill-sets together for a shared mission.
The full paper is 32 pages and has been published in the German e-magazine frank, a shorter version was published in the german HR magazine Personalwirtschaft.
Stay tuned for me on this topic!
Check out the full version (German)
Accountmanager & consultant
Customer & User Journeys, Brand Storytelling, Gamification, Serious Games, Game-Based Learning
SIRUP creates and develops holistic user-experiences for clients from the field of education, culture and business. The interdisciplinary team at our full-service agency loves to combine their insight into cutting edge interface- and game design with the latest technological trends in Web & App development.
Nicolas Geyrhalter Filmproduktion
digital storytelling consultant
Documentary and feature film production
Founded by Nikolaus Geyrhalter in 1994, with Markus Glaser, Michael Kitzberger and Wolfgang Widerhofer joining as partners in 2003, the core competence of NGF lies in the production of documentary and feature films for theatrical release as well as high quality works for television.
NGF works with directors and authors who have a strong and innovative style and a passion and understanding for their respective medium—be it the big screen or television. Fascinating stories that are tangible and moving, implemented in formats that are radically new.
Digital brand storytelling & gamification consultant
Bio- and neurofeedback solutions
Mind Media offers innovative medical technology for measuring and training mind-body functions to improve human health and performance. Mind Media provides solutions for clinicians, health professionals and researchers who need to feedback the physiological activity of the human body and nervous system.
Since its foundation, Mind Media has been creating leading edge products for biofeedback and neurofeedback. With NeXus systems and BioTrace+ software, Mind Media is known for its best physiological feedback technology in the world. Our products are distributed through a network of resellers in over 50 countries.
Haus der Kulturen der Welt
"the heart is a wildfire"
Virtual Reality Experience for Oculus Rift
cREDITS: writer & director
About the VR Experience "The heart is a wildfire"
How does the Anthropocene hypothesis touch us personally? Why should we care? Why is the Anthropocene more than just another temporary popular term? What kind of art or medium of expression would do justice to the Anthropocene's claim of representing our 21st century cosmology?
As the subject (humanity) faces its non-separateness from the presumed object (nature), the canvas dissolves into the entire field of view: Virtual reality becomes the living artwork of the Anthropocene age. How can immersion in a virtual realm help to close the feedback loop between the individual and the planet? Which perspectives could we take there, to broaden our understanding of these complex times?
Game designer Georg Boch & painter Tijmen Brozius explore the implications of anthropocene art via the cocnept & art development for a virtual reality experience for the Oculus Rift.
The Haus der Kulturen der Welt is a place for international contemporary arts and a forum for current developments and discourse. Located in the capital city of Berlin, it presents artistic productions from around the world, with a special focus on non-European cultures and societies.
About the Anthropocene project
Humanity has become a geological force – the driving force behind the transformations of our planet. This is expressed by the word Anthropocene: the “geological era of man.” Worldwide, academics and artists are grappling with the Anthropocene model, drawn by its explanatory power to diagnose the present and envision future scenarios. This is the point of engagement for the media competition FUTURE STORYTELLING.
What stories – be they fact, fiction, mythology, or history – can be told about the Anthropocene transmedially?
Alternate Reality Game
Writer & Director
Why do we seek Virtual Reality?
"Weavers Exit" is an alternate reality game on the development process of the virtual reality experience "initiations" - starting with the disappearance of VR enfant terrible and code wunderkind Chen Deida. Weaving together the real developments in consumer virtual reality and the mysteries surrounding the game studio “8th circuit” players enter a virtual maze to solve the riddle of what really happened to Chen Deida and his team by combining clues from development diaries, concept art and facebook time-lines.
Weaver's Exit has been selected for the
Fermo MEDIARS 2014
Visiting Artist Scholarship
Fermo, Le Marche Italy 2014
How can we use digital storytelling to truly bring the history and culture of a region alive?
I have joined fellow filmmakers, artists, designers and experts at Fermo in Le Marche Italy, as we explored modern storytelling techniques and produce a project for the town of Fermo.
Using new media tools, the workshop Fermo 2014 crafted an innovative interface to tell stories on the town of Fermo, its richness in history, characters and traditions. MEDIARS FERMO 2014 Mentor was John Bruno: Academy Award winner and six-time Oscar nominee in the field of Visual Effects. Johns long relationship with James Cameron includes such films as The Abyss, True Lies, Terminator 2/3D, Titanic and Avatar. He was also a co-founder of Digital Domain.
Berlin, Germany 2013
Credits: Original Idea, New Media Producer
How can cross media activate young voters?
In the transmedia event and serious game "Fix OskarX" young voters are involved in the story of the android OskarX who is looking to recover his political memory in the days leading up to the german federal elections 2013. Fix OskarX takes political education to the next level by the gamification of political knowledge through a compelling story world that engages young voters in political discourse by mixing a comedy sci-fi story with real world events. In the weeks leading to the election users helped the android OskarX recover his political memory by solving data-quests dealing with most important topics of election .The fictional character OskarX interviewed top candidates of German parties in Berlin, showed up on popular youtube channels and hosted real life events in the city.
Fix OskarX was featured on the politics and election page of Google Germany and supported by G.A.M.E. (German Games Industry Association).
Produced by mesh Collective & UFA
Funded by the Robert Bosch Stiftung, MBB and Google Germany.
Beyond Two Souls Making Of
Marketing Game Capture Artist, Director: Beyond Two Souls Making Of
Paris, France 2011-2013
How does performance capture technology impact acting and interactive storytelling?
The highly innovative interactive thriller Beyond Two Souls by Quantic Dream for Sony Playstation explores the uncharted territory at the intersection of cinema and video-games. Pioneering a new kind of interactive narrative it is the first title to have A-List actors such as Ellen Page and Willem Dafoe star in the leading roles while capturing their performance via motion capture.
As Camera Scripter it was my role to capture and edit game trailers and teasers for marketing.
Working at Quantic Dream for two years I filmed the extensive development and shooting process creating the 30min making of documentary "beyond the cast".
Facebook's Adorno changed my life
Web-Documentary 28 min
Bolzano, Italy 2010
Produced by Zelig - School for Documentary, Television and new media
Can social media help us bring philosophy into our everyday life?
Theodor Adorno was an influential member of the Frankfurt School of social theory — a German-born intellectual who fled Nazi Germany for America, and whose work anticipates and informs much post-modern theory. In this revolutionary "participatory documentary," digital filmmaker Georg Boch, one of more than 200 people that belong to a Facebook group called "Adorno Changed My Life," sets out to learn how Adorno's work has touched the group's lives. "Facebook's Adorno changed my life" resists the temptation to offer a potted guide to the philosopher's thought. Instead, it allows its participants to set the terms of the conversation, and to reveal their relationships to Adorno's work. - Icarus Films
Berlinale European Film Market
Dok Market Leipzig
International Short-Film Festival Hamburg
Western Psychological Association Film Festival
Persistence/Resistance Festival New Delhi
Minneapolis St.Paul Film Festival
Doc Scient Rome
DOK Fest Munich
ZagrebDox International Documentary Festival
River Film Festival Padua
Short-Film 15 min
Mexico City, Mexico 2011
How does social media change hospitality world-wide?
Couchsurf takes the couch-surfing romanticism into the wild of the 25 million-inhabitant metropolis Mexico City D.F.
Maia is hosting Jonas, a young men that is going to sleep on her couch. They are not acquainted with another, only from what they have read about each other in their profiles on couchsurfing.org, an internet hospitality-platform, where strangers from all over the world are looking for adventure through hosting and being hosted. Everything goes according to plan until Ana, another couch-surfer, shows up.
Ignacio Riva Palacio “Juegos Innocentes“ as Jonas
Denitza Garcia “Las Aparicio“ as Maia
Valeria Maldonado “El Efecto Tequila“ as Ana
The Sued Generation
Essay Documentary 16min
Bolzano, Italy 2009
Produced by Zelig - School for Documentary, Television and new media
How can copyright and digital mashup culture be reconsiled?
A technology is changing the reality of perception, production and distribution of media for my entire generation: File-Sharing. "The sued generation" is the essay on my experience of a parallel digital culture and its clash with copyright: ultimately the conflict between image copyright today and our media-literacy.
Tampere Film Festival
The Norwegian Short Film Festival
Jihlava International Documentary Festival
Czech Republic East Silver Market
Dragon Dreaming Imagefilm
Interviews directed by Georg Boch, In collaboration with Lu Glez
BEYOND: Two Souls Making Of
Concept Creator & New Media Producer
Digital storyteller &
Georg Boch is a director of transmedia projects such as the documentary “facebook’s Adorno changed my Life” distributed by Icarus Films, that have been screened at renowned film festivals such as Berlinale.
He also has experience in game design and CGI cinematography for AAA Video Games (Quantic Dream, Paris ) featuring A-List actors like Ellen Page and Willem Dafoe. In that role he has directed behind the scene featurettes and making of's for Sony SCEE Playstation Network. He created the original idea for the transmedia project "Fix OskarX" which he co-produced. The project was founded by the Robert Bosch Stiftung, Google Germany and the Medien Board Berlin Brandenburg while produced by UFA and DHDM.
He holds a diploma in Audio-Visual Communication from ZeLIG tri-lingual School for Documentary, Television and New Media in Bolzano, Italy.
Millennial with a cause
My name is Georg and I'm part of the most privileged generation who ever to walk the earth: The Millennials. We are the first generation ever to have access to all the information we can possibly proces - a beguiling cornucopia of human knowledge literally at our fingertips.
In all that flux - where nothing is written in stone, where no institution seems to big too fail - the only pivot point on which we may grasp the world appears to be our very selves - only me-ness seems certain. Maybe that is why my generation has been called the Me Me Me Generation:
The most image-conscious self-important generation in history. Is that why they're 3 columns on this page?
Certainly - but that isn't the whole story here - they also allow for greater complexity - shedding light on what drives me beyond appearances.
In order to find meaning in a fragmented world my generation is looking inward. Will we find our original face beyond the "selfie"? Is there a new big picture emerging? A meta-narrative beyond the trend to out-meta everything and everyone, a meta-narrative that speaks to our hearts?
What will be the stories that enliven the emerging global culture? These are the core questions that drive me in my work and exploration.
A humanistic approach to the "information" age and big data:
What is it that machines can't do?
"In the 1950s, the bureaucracy was the computer. People were organized into technocratic systems in order to perform routinized information processing. But now the computer is the computer. The role of the human is not to be dispassionate, depersonalized or neutral. It is precisely the emotive traits that are rewarded: the voracious lust for understanding, the enthusiasm for work, the ability to grasp the gist, the empathetic sensitivity to what will attract attention and linger in the mind. Unable to compete when it comes to calculation, the best workers will come with heart in hand."
The quote above is from the exellent article "What machines can't do" by David Brooks in the New York Times.
I highly recommend the book "Who owns the future" by Jaron Lanier on this topic.